This fluid simulation efficiently implements a method for simulating smoke entirely on the GPU. The model is unconditionally stable and produces complex fluid-like flows.

Implementation

This project has been implemented in programming language C/C++ on the GPU. This was achieved by using GLSL. APIĀ“s and librarys that has been used are the math library glm, the multi-platform library GLFW and graphics library OpenGL.

Report

Images from project