Blast from the past
The goal was to create a game for the iPhone with focus on the player. What play mechanics works well on a phone? How can one learn a game without tutorials, only by playing it?
The game came second in LiU Game Awards held at Linköpings University 2013.
Implementation
The game has been implemented in the programming language ActionScript 3. To utilize the GPU we chose the game engine Starling. Nape was used as a Physics Engine and PDParticleSystem to create the particle effects.